When the world falls to ruin and human civilization collapses.

No government, no law, no internet, no order.

You and 99 other survivors are trapped in a wasteland spanning hundreds of square kilometers.

Here there is food, guns, vehicles, medicine, shelter.

Here there are also millions of ever-evolving zombies.

And your goal is only one:

Survive 100 days.


Chapter One: The Apocalypse Arrives

When the game begins, the 100 players spawn at random across different regions of a massive open map.

The map includes:

  • Abandoned cities
  • Suburban housing
  • Hospitals
  • Military bases
  • Malls
  • Warehouses
  • Industrial parks
  • Forests
  • Snowy mountains
  • Deserts
  • Ports
  • Airports

Each player starts with only:

  • A set of ordinary clothes
  • A phone
  • A small amount of food
  • Basic tools

Everything else must be found on your own.


Rules of Survival

Players must face:

  • Hunger
  • Infection
  • Cold
  • Heat
  • Fatigue
  • Zombie attacks
  • Other players

Every day could be your last.


Player Relationships

The game has no factions.

No good and no evil.

You may choose any way to survive.

The Cooperators

Search for other survivors over the radio.

Build a base.

Share resources.

Organize patrols.

Fend off the horde together.


The Lone Wolves

Act alone.

Hide your tracks.

Avoid all contact.

Rely on your own skill to make it to the end.


The Raiders

Hunt down other players.

Seize their resources.

Control the airdrops.

Attack survivor bases.

When a player dies:

All of their supplies drop.

Which means one successful ambush could yield dozens of days’ worth of survival resources.


Victory Conditions

There are three possible endings.


Human Victory

Survive 100 days.

On day 100, the military launches one final rescue operation.

Armed helicopters arrive on the map.

Any human who makes it aboard wins.


Zombie Victory

Complete your mutation after infection.

Ultimately infect every surviving human.

The world falls completely.


Dark Victory

You are not a zombie.

But through raiding, blockading resources, and controlling airdrops,

you make it impossible for any human to survive 100 days.

In the end, humanity goes extinct.

You earn a special victory.


Death Conditions

A player can be eliminated for any of the following reasons:

  • Killed by a player
  • Killed by a zombie
  • Starvation
  • Death from extreme conditions
  • Killed by a player after mutation
  • All humans have died

There is no resurrection after death.


The Infection System

This is the game’s core mechanic.

When a player takes a serious scratch, bite, or open-wound attack:

there is a chance of viral infection.


Infection, Day One

The body begins to malfunction.

Symptoms:

  • The screen’s colors gradually dim
  • Breathing grows heavier
  • Occasional auditory hallucinations

The player can still act normally.


Infection, Day Two

The virus begins to spread.

Symptoms:

  • Movement speed drops
  • Stamina recovery slows
  • If no medication is used to keep it in check,

then at regular intervals:

you automatically lose 2 HP.

HP falls to a minimum of 10.

It will not drop further.


Infection, Day Three

The virus enters the nervous system.

Symptoms:

  • Cannot stand
  • Can only crawl
  • Cannot use firearms
  • Cannot drive vehicles

At this point, teammates face a choice:

End their life

To prevent turning.


Find a vaccine

If a vaccine can be administered within 24 hours:

the player returns to normal.


Infection, Day Four

Full mutation.

HP:

1000

The player officially becomes a zombie.

There is no reversal.

Their human identity is lost forever.


Zombie Players

The experience after mutation is completely different from being human.


Zombie Abilities

You gain:

  • Night vision
  • No need to eat
  • Infinite stamina
  • Immunity to temperature

But you cannot use:

  • Firearms
  • Vehicles
  • Human equipment

The Zombie Perception System

From the zombie’s point of view:

Light is extremely conspicuous

A flashlight in the dark.

A bonfire.

Car headlights.

Even the glow of a light in a distant building.

All of it stands out like a flare.


Heightened sound perception

Footsteps.

Gunshots.

Voices.

Radio broadcasts.

All of them can betray a survivor’s location.


The Sound System

The apocalypse’s greatest enemy is not the zombies.

It’s sound.


Gunfire

Draws the nearby horde.


Talking on the mic

If zombies are nearby,

your voice can reveal your position directly.


Generators

Produce constant noise.

Attract the horde.


Vehicles

Engine noise draws zombies along the roads.

The faster you go,

the wider the range you attract.


The Vehicle System

Players can drive:

  • Sedans
  • SUVs
  • Vans
  • Trucks
  • Motorcycles

The Collision System

Vehicles can run zombies over.

But ordinary vehicles are very fragile.

Repeated impacts cause:

  • Bumper damage
  • Engine damage
  • Tire blowouts

Eventually the vehicle is scrapped.

Players need to collect:

  • Steel plates
  • Bull bars
  • Welding materials

to build a doomsday war machine.


The Battle for the Vaccine

The military has not fully abandoned the survivors.

Every few days:

random supply airdrops.

Contents include:

  • Weapons
  • Medicine
  • Food
  • Ammunition

Every 10 days:

a special airdrop appears.

It is guaranteed to contain:

a vaccine.

As the number of infected rises,

the vaccine becomes the most valuable resource of all.

It may even trigger a full-scale war among dozens of players.


The Gear and Clothing System

Clothes are not just cosmetic.

They are armor.


Heavy Clothing

For example:

  • Down jackets
  • Motorcycle suits
  • Work coveralls

Traits:

  • High defense
  • Lower infection chance

Drawbacks:

  • Reduced movement speed
  • Higher stamina drain

In hot regions you may even be forced to strip it off from heatstroke.


Light Clothing

For example:

  • T-shirts
  • Shirts
  • Sportswear

Traits:

  • Agile movement

Drawbacks:

  • Almost no defense

Easily infected.


Clothing Durability

After taking hits:

clothing gradually wears down.

Armor drops.

Players must keep searching for new gear.


The Phone System

Every player starts with a phone.

After the apocalypse:

the cell towers are all down.

Phones can’t make calls.

No GPS.

No internet.


But they still have important functions:

Hotspot networking

When two phones are close together:

they can form a local network connection.

Enabling:

  • Map sharing
  • Photo transfer
  • Text messages

If the distance grows too great:

the phone sounds an alarm automatically.


Photo evidence

Record:

  • Player crimes
  • Resource locations
  • Horde sizes

It can even serve as evidence within a survivor organization.


Flashlight

Lights up the dark.

And exposes you at the same time.


Temperature detection

Judge whether the environment is fit for survival.


The battery system

The phone needs charging.

It can be kept running via:

  • Generators
  • Solar panels
  • Battery swaps

High-end phones have:

  • Longer battery life
  • Greater hotspot range
  • A stronger night-vision camera

City Facilities

Every building on the map has a unique use.


Hospital

Obtain:

  • Medicine
  • Bandages
  • Adrenaline
  • Vaccine leads

Gun Store

Obtain:

  • Firearms
  • Ammunition
  • Body armor

Clothing Store

Obtain:

  • Higher-armor clothing

Gas Station

Obtain:

  • Gasoline
  • Diesel

Car Dealership

Obtain:

  • Complete vehicles
  • Modification parts

Supermarket

Obtain:

  • Food
  • Drinks

Drinks also provide satiety.


Barbershop

As time passes:

your character’s hair keeps growing.

The barbershop restores your look.


Beauty Salon

Players can customize their character.

Craft a personal style for the apocalypse.


The Stamina System

Every action consumes stamina.

Including:

  • Running
  • Climbing
  • Melee
  • Hauling supplies

When stamina runs out:

the character’s movements slow dramatically.


The adrenaline obtained in hospitals

can, for a short time:

  • Grant unlimited sprinting
  • Ignore fatigue

But once it wears off, you fall into a weakened state.


The Evolving Horde

The most terrifying thing is not the players.

It’s time.


Day 1 zombies:

Slow.

Stupid.

Easy to kill.


Day 50:

Mutant strains begin to appear among the horde.

  • Runners
  • Brutes
  • Screamers

Day 100:

The world descends into hell.

A super-horde of tens of thousands of advanced mutants launches an all-out assault on every survivor base.

If the players spent all their time slaughtering each other,

then in the end they will realize:

the real enemy was never each other.

It was the apocalypse, evolving without pause.


The Core Appeal

This is not a simple battle-royale game.

Nor is it an ordinary zombie game.

It’s more like a 100-day social experiment.

You can become a hero.

Become a lone wolf.

Become a warlord.

Become a raider.

Or even become the last zombie to wipe out human civilization.

And the moment the helicopter appears on day 100, everyone still alive will understand: what they defeated was never just the zombies, but human nature, fear, and despair itself.