When the world falls to ruin and human civilization collapses.
No government, no law, no internet, no order.
You and 99 other survivors are trapped in a wasteland spanning hundreds of square kilometers.
Here there is food, guns, vehicles, medicine, shelter.
Here there are also millions of ever-evolving zombies.
And your goal is only one:
Survive 100 days.
Chapter One: The Apocalypse Arrives
When the game begins, the 100 players spawn at random across different regions of a massive open map.
The map includes:
- Abandoned cities
- Suburban housing
- Hospitals
- Military bases
- Malls
- Warehouses
- Industrial parks
- Forests
- Snowy mountains
- Deserts
- Ports
- Airports
Each player starts with only:
- A set of ordinary clothes
- A phone
- A small amount of food
- Basic tools
Everything else must be found on your own.
Rules of Survival
Players must face:
- Hunger
- Infection
- Cold
- Heat
- Fatigue
- Zombie attacks
- Other players
Every day could be your last.
Player Relationships
The game has no factions.
No good and no evil.
You may choose any way to survive.
The Cooperators
Search for other survivors over the radio.
Build a base.
Share resources.
Organize patrols.
Fend off the horde together.
The Lone Wolves
Act alone.
Hide your tracks.
Avoid all contact.
Rely on your own skill to make it to the end.
The Raiders
Hunt down other players.
Seize their resources.
Control the airdrops.
Attack survivor bases.
When a player dies:
All of their supplies drop.
Which means one successful ambush could yield dozens of days’ worth of survival resources.
Victory Conditions
There are three possible endings.
Human Victory
Survive 100 days.
On day 100, the military launches one final rescue operation.
Armed helicopters arrive on the map.
Any human who makes it aboard wins.
Zombie Victory
Complete your mutation after infection.
Ultimately infect every surviving human.
The world falls completely.
Dark Victory
You are not a zombie.
But through raiding, blockading resources, and controlling airdrops,
you make it impossible for any human to survive 100 days.
In the end, humanity goes extinct.
You earn a special victory.
Death Conditions
A player can be eliminated for any of the following reasons:
- Killed by a player
- Killed by a zombie
- Starvation
- Death from extreme conditions
- Killed by a player after mutation
- All humans have died
There is no resurrection after death.
The Infection System
This is the game’s core mechanic.
When a player takes a serious scratch, bite, or open-wound attack:
there is a chance of viral infection.
Infection, Day One
The body begins to malfunction.
Symptoms:
- The screen’s colors gradually dim
- Breathing grows heavier
- Occasional auditory hallucinations
The player can still act normally.
Infection, Day Two
The virus begins to spread.
Symptoms:
- Movement speed drops
- Stamina recovery slows
- If no medication is used to keep it in check,
then at regular intervals:
you automatically lose 2 HP.
HP falls to a minimum of 10.
It will not drop further.
Infection, Day Three
The virus enters the nervous system.
Symptoms:
- Cannot stand
- Can only crawl
- Cannot use firearms
- Cannot drive vehicles
At this point, teammates face a choice:
End their life
To prevent turning.
Find a vaccine
If a vaccine can be administered within 24 hours:
the player returns to normal.
Infection, Day Four
Full mutation.
HP:
1000
The player officially becomes a zombie.
There is no reversal.
Their human identity is lost forever.
Zombie Players
The experience after mutation is completely different from being human.
Zombie Abilities
You gain:
- Night vision
- No need to eat
- Infinite stamina
- Immunity to temperature
But you cannot use:
- Firearms
- Vehicles
- Human equipment
The Zombie Perception System
From the zombie’s point of view:
Light is extremely conspicuous
A flashlight in the dark.
A bonfire.
Car headlights.
Even the glow of a light in a distant building.
All of it stands out like a flare.
Heightened sound perception
Footsteps.
Gunshots.
Voices.
Radio broadcasts.
All of them can betray a survivor’s location.
The Sound System
The apocalypse’s greatest enemy is not the zombies.
It’s sound.
Gunfire
Draws the nearby horde.
Talking on the mic
If zombies are nearby,
your voice can reveal your position directly.
Generators
Produce constant noise.
Attract the horde.
Vehicles
Engine noise draws zombies along the roads.
The faster you go,
the wider the range you attract.
The Vehicle System
Players can drive:
- Sedans
- SUVs
- Vans
- Trucks
- Motorcycles
The Collision System
Vehicles can run zombies over.
But ordinary vehicles are very fragile.
Repeated impacts cause:
- Bumper damage
- Engine damage
- Tire blowouts
Eventually the vehicle is scrapped.
Players need to collect:
- Steel plates
- Bull bars
- Welding materials
to build a doomsday war machine.
The Battle for the Vaccine
The military has not fully abandoned the survivors.
Every few days:
random supply airdrops.
Contents include:
- Weapons
- Medicine
- Food
- Ammunition
Every 10 days:
a special airdrop appears.
It is guaranteed to contain:
a vaccine.
As the number of infected rises,
the vaccine becomes the most valuable resource of all.
It may even trigger a full-scale war among dozens of players.
The Gear and Clothing System
Clothes are not just cosmetic.
They are armor.
Heavy Clothing
For example:
- Down jackets
- Motorcycle suits
- Work coveralls
Traits:
- High defense
- Lower infection chance
Drawbacks:
- Reduced movement speed
- Higher stamina drain
In hot regions you may even be forced to strip it off from heatstroke.
Light Clothing
For example:
- T-shirts
- Shirts
- Sportswear
Traits:
- Agile movement
Drawbacks:
- Almost no defense
Easily infected.
Clothing Durability
After taking hits:
clothing gradually wears down.
Armor drops.
Players must keep searching for new gear.
The Phone System
Every player starts with a phone.
After the apocalypse:
the cell towers are all down.
Phones can’t make calls.
No GPS.
No internet.
But they still have important functions:
Hotspot networking
When two phones are close together:
they can form a local network connection.
Enabling:
- Map sharing
- Photo transfer
- Text messages
If the distance grows too great:
the phone sounds an alarm automatically.
Photo evidence
Record:
- Player crimes
- Resource locations
- Horde sizes
It can even serve as evidence within a survivor organization.
Flashlight
Lights up the dark.
And exposes you at the same time.
Temperature detection
Judge whether the environment is fit for survival.
The battery system
The phone needs charging.
It can be kept running via:
- Generators
- Solar panels
- Battery swaps
High-end phones have:
- Longer battery life
- Greater hotspot range
- A stronger night-vision camera
City Facilities
Every building on the map has a unique use.
Hospital
Obtain:
- Medicine
- Bandages
- Adrenaline
- Vaccine leads
Gun Store
Obtain:
- Firearms
- Ammunition
- Body armor
Clothing Store
Obtain:
- Higher-armor clothing
Gas Station
Obtain:
- Gasoline
- Diesel
Car Dealership
Obtain:
- Complete vehicles
- Modification parts
Supermarket
Obtain:
- Food
- Drinks
Drinks also provide satiety.
Barbershop
As time passes:
your character’s hair keeps growing.
The barbershop restores your look.
Beauty Salon
Players can customize their character.
Craft a personal style for the apocalypse.
The Stamina System
Every action consumes stamina.
Including:
- Running
- Climbing
- Melee
- Hauling supplies
When stamina runs out:
the character’s movements slow dramatically.
The adrenaline obtained in hospitals
can, for a short time:
- Grant unlimited sprinting
- Ignore fatigue
But once it wears off, you fall into a weakened state.
The Evolving Horde
The most terrifying thing is not the players.
It’s time.
Day 1 zombies:
Slow.
Stupid.
Easy to kill.
Day 50:
Mutant strains begin to appear among the horde.
- Runners
- Brutes
- Screamers
Day 100:
The world descends into hell.
A super-horde of tens of thousands of advanced mutants launches an all-out assault on every survivor base.
If the players spent all their time slaughtering each other,
then in the end they will realize:
the real enemy was never each other.
It was the apocalypse, evolving without pause.
The Core Appeal
This is not a simple battle-royale game.
Nor is it an ordinary zombie game.
It’s more like a 100-day social experiment.
You can become a hero.
Become a lone wolf.
Become a warlord.
Become a raider.
Or even become the last zombie to wipe out human civilization.
And the moment the helicopter appears on day 100, everyone still alive will understand: what they defeated was never just the zombies, but human nature, fear, and despair itself.